About Me

Hi! I'm a Technical Designer with 4 years of AAA studio experience. 

I specialise in Unreal Blueprint scripting, systems design, and technical problem-solving. I have a strong background in implementing gameplay mechanics, level markup, mission flows, and supporting cross-department pipelines. I'm passionate, with strong game literacy, design principles and knowledge of player expectations.  

I like implementing unique, custom, gameplay systems that push the boundaries of existing genres and give the gameplay an interesting and innovative feel. 

Have a read through my CV: